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  <div class="section" id="joystick-bricklet">
<span id="id1"></span><h1>Joystick Bricklet<a class="headerlink" href="#joystick-bricklet" title="Permalink to this headline">¶</a></h1>
{% from "macros.html" import tfdocstart, tfdocimg, tfdocend %}
{{
    tfdocstart("Bricklets/bricklet_joystick_tilted_350.jpg",
               "Bricklets/bricklet_joystick_tilted_600.jpg",
               "Joystick Bricklet")
}}
{{
    tfdocimg("Bricklets/bricklet_joystick_front_100.jpg",
             "Bricklets/bricklet_joystick_front_600.jpg",
             "Joystick Bricklet")
}}
{{
    tfdocimg("Bricklets/bricklet_joystick_horizontal_100.jpg",
             "Bricklets/bricklet_joystick_horizontal_600.jpg",
             "Joystick Bricklet")
}}
{{
    tfdocimg("Bricklets/bricklet_joystick_master_100.jpg",
             "Bricklets/bricklet_joystick_master_600.jpg",
             "Joystick Bricklet with Master Brick")
}}
{{
    tfdocimg("Cases/bricklet_joystick_case_100.jpg",
             "Cases/bricklet_joystick_case_600.jpg",
             "Joystick Bricklet in Case")
}}
{{
    tfdocimg("Bricklets/bricklet_joystick_brickv_100.jpg",
             "Bricklets/bricklet_joystick_brickv.jpg",
             "Joystick Bricklet in Brick Viewer")
}}
{{
    tfdocimg("Dimensions/joystick_bricklet_dimensions_100.png",
             "Dimensions/joystick_bricklet_dimensions_600.png",
             "Outline and drilling plan")
}}
{{ tfdocend() }}<div class="section" id="features">
<h2>Features<a class="headerlink" href="#features" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>2-axis joystick with push-button</li>
</ul>
</div>
<div class="section" id="description">
<span id="joystick-bricklet-description"></span><h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">¶</a></h2>
<p>The Joystick <a class="reference internal" href="../../Primer.html#primer-bricklets">Bricklet</a> can be used to
extend the features of <a class="reference internal" href="../../Primer.html#primer-bricks">Bricks</a> by joystick
functionality.</p>
<p>The Joystick is two directional and equipped with a push-button.
You can read out the position of the stick (X/Y coordinates) and
the state of the button. With configurable events it is possible to react on
changing positions and an button presses without polling.</p>
<p>You can use this device to control robots, games etc.</p>
</div>
<div class="section" id="technical-specifications">
<h2>Technical Specifications<a class="headerlink" href="#technical-specifications" title="Permalink to this headline">¶</a></h2>
<table border="1" class="docutils">
<colgroup>
<col width="35%" />
<col width="65%" />
</colgroup>
<thead valign="bottom">
<tr class="row-odd"><th class="head">Property</th>
<th class="head">Value</th>
</tr>
</thead>
<tbody valign="top">
<tr class="row-even"><td>Joystick</td>
<td>2-axis with push-button</td>
</tr>
<tr class="row-odd"><td>Current Consumption</td>
<td>2mA</td>
</tr>
<tr class="row-even"><td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr class="row-odd"><td>X/Y Position</td>
<td>-100/100, 0=center</td>
</tr>
<tr class="row-even"><td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr class="row-odd"><td>Dimensions (W x D x H)</td>
<td>25 x 45 x 23mm (0.98 x 1.77 x 0.9&quot;)*</td>
</tr>
<tr class="row-even"><td>Weight</td>
<td>12g*</td>
</tr>
</tbody>
</table>
<p>* without knob</p>
</div>
<div class="section" id="resources">
<h2>Resources<a class="headerlink" href="#resources" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Schematic (<a class="reference external" href="https://github.com/Tinkerforge/joystick-bricklet/raw/master/hardware/joystick-schematic.pdf">Download</a>)</li>
<li>Outline and drilling plan (<a class="reference external" href="../../_images/Dimensions/joystick_bricklet_dimensions.png">Download</a>)</li>
<li>Source code and design files (<a class="reference external" href="https://github.com/Tinkerforge/joystick-bricklet/zipball/master">Download</a>)</li>
</ul>
</div>
<div class="section" id="test-your-joystick-bricklet">
<span id="joystick-bricklet-test"></span><h2>Test your Joystick Bricklet<a class="headerlink" href="#test-your-joystick-bricklet" title="Permalink to this headline">¶</a></h2>
<p>To test a Joystick Bricklet you need to have <a class="reference internal" href="../../Software/Brickd.html#brickd">Brick Daemon</a> and
<a class="reference internal" href="../../Software/Brickv.html#brickv">Brick Viewer</a> installed. Brick Daemon acts as a proxy between
the USB interface of the Bricks and the API bindings. Brick Viewer connects
to Brick Daemon. It helps to figure out basic information about the connected
Bricks and Bricklets and allows to test them.</p>
<p>Connect the Joystick Bricklet to a <a class="reference internal" href="../../Primer.html#primer-bricks">Brick</a>
with a Bricklet Cable (see picture below).</p>
<a class="reference external image-reference" href="../../_images/Bricklets/bricklet_joystick_master_1200.jpg"><img alt="Joystick Bricklet connected to Master Brick" class="align-center" src="../../_images/bricklet_joystick_master_600.jpg" style="width: 600.0px; height: 533.0px;" /></a>
<p>If you connect the Brick to the PC over USB, you should see a new tab named
&quot;Joystick Bricklet&quot; in the Brick Viewer after a moment. Select this tab.
If everything went as expected the Brick Viewer should look as
depicted below.</p>
<a class="reference external image-reference" href="../../_images/Bricklets/bricklet_joystick_brickv.jpg"><img alt="Joystick Bricklet in Brick Viewer" class="align-center" src="../../_images/bricklet_joystick_brickv.jpg" style="width: 640.0px; height: 655.0px;" /></a>
<p>The tab consists of a coordinate system that shows the current position of
the stick and if the button is pressed.
Below this coordinate system you can find a graph that visualizes the
movements over time.
You should be able to reproduce the depicted graph when you move the
stick first up, then down, then right and then end left.</p>
<p>If the Brick Viewer does not show &quot;Position (0,0)&quot; when the stick is
in center position, press the &quot;Calibrate (0,0)&quot; button.</p>
<p>After this test you can go on with writing your own application.
See the <a class="reference internal" href="#joystick-bricklet-programming-interface">Programming Interface</a>
section for the API of the Joystick Bricklet and examples in different programming
languages.</p>
</div>
<div class="section" id="case">
<span id="joystick-bricklet-case"></span><h2>Case<a class="headerlink" href="#case" title="Permalink to this headline">¶</a></h2>
<p>A <a class="reference external" href="https://www.tinkerforge.com/en/shop/cases/case-joystick-bricklet.html">laser-cut case for the Joystick Bricklet</a> is available.</p>
<a class="reference external image-reference" href="../../_images/Cases/bricklet_joystick_case_1000.jpg"><img alt="Case for Joystick Bricklet" class="align-center" src="../../_images/bricklet_joystick_case_350.jpg" style="width: 350.0px; height: 348.0px;" /></a>
<p>The assembly is easiest if you follow the following steps:</p>
<ul class="simple">
<li>Screw spacers to the Bricklet,</li>
<li>screw bottom plate to bottom spacers,</li>
<li>build up side plates,</li>
<li>plug side plates into bottom plate and</li>
<li>screw top plate to top spacers.</li>
</ul>
<p>Below you can see an exploded assembly drawing of the Joystick Bricklet case:</p>
<a class="reference external image-reference" href="../../_images/Exploded/joystick_exploded.png"><img alt="Exploded assembly drawing for Joystick Bricklet" class="align-center" src="../../_images/joystick_exploded_350.png" style="width: 350.0px; height: 402.0px;" /></a>
<p>Hint: There is a protective film on both sides of the plates,
you have to remove it before assembly.</p>
</div>
<div class="section" id="programming-interface">
<span id="joystick-bricklet-programming-interface"></span><h2>Programming Interface<a class="headerlink" href="#programming-interface" title="Permalink to this headline">¶</a></h2>
<p>See <a class="reference internal" href="../../Programming_Interface.html#programming-interface">Programming Interface</a> for a detailed description.</p>
<table border="1" class="docutils">
<colgroup>
<col width="45%" />
<col width="18%" />
<col width="18%" />
<col width="18%" />
</colgroup>
<thead valign="bottom">
<tr class="row-odd"><th class="head">Language</th>
<th class="head">API</th>
<th class="head">Examples</th>
<th class="head">Installation</th>
</tr>
</thead>
<tbody valign="top">
<tr class="row-even"><td>Modbus</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Modbus.html#joystick-bricklet-modbus-api">API</a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr class="row-odd"><td>TCP/IP</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_TCPIP.html#joystick-bricklet-tcpip-api">API</a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr class="row-even"><td>C/C++</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_C.html#joystick-bricklet-c-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_C.html#joystick-bricklet-c-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_C.html#api-bindings-c">Installation</a></td>
</tr>
<tr class="row-odd"><td>C#</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_CSharp.html#joystick-bricklet-csharp-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_CSharp.html#joystick-bricklet-csharp-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_CSharp.html#api-bindings-csharp">Installation</a></td>
</tr>
<tr class="row-even"><td>Delphi/Lazarus</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Delphi.html#joystick-bricklet-delphi-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Delphi.html#joystick-bricklet-delphi-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_Delphi.html#api-bindings-delphi">Installation</a></td>
</tr>
<tr class="row-odd"><td>Java</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Java.html#joystick-bricklet-java-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Java.html#joystick-bricklet-java-examples">Examples</a></td>
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<tr class="row-even"><td>JavaScript</td>
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<tr class="row-odd"><td>LabVIEW</td>
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<tr class="row-odd"><td>MATLAB/Octave</td>
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<tr class="row-even"><td>Perl</td>
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<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Perl.html#joystick-bricklet-perl-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_Perl.html#api-bindings-perl">Installation</a></td>
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<tr class="row-odd"><td>PHP</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_PHP.html#joystick-bricklet-php-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_PHP.html#joystick-bricklet-php-examples">Examples</a></td>
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<tr class="row-even"><td>Python</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Python.html#joystick-bricklet-python-api">API</a></td>
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<td><a class="reference internal" href="../../Software/API_Bindings_Python.html#api-bindings-python">Installation</a></td>
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<tr class="row-odd"><td>Ruby</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Ruby.html#joystick-bricklet-ruby-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Ruby.html#joystick-bricklet-ruby-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_Ruby.html#api-bindings-ruby">Installation</a></td>
</tr>
<tr class="row-even"><td>Shell</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Shell.html#joystick-bricklet-shell-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_Shell.html#joystick-bricklet-shell-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_Shell.html#api-bindings-shell">Installation</a></td>
</tr>
<tr class="row-odd"><td>Visual Basic .NET</td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_VBNET.html#joystick-bricklet-vbnet-api">API</a></td>
<td><a class="reference internal" href="../../Software/Bricklets/Joystick_Bricklet_VBNET.html#joystick-bricklet-vbnet-examples">Examples</a></td>
<td><a class="reference internal" href="../../Software/API_Bindings_VBNET.html#api-bindings-vbnet">Installation</a></td>
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